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Texture and Lighting

Texture and Lighting (CA3D-310) or (ANM-699) or (CA3D-801)

Finals

Not sure where you want our finals, or if we have a last class. Due date on final is the eleventh, but there's no info posted yet. I have the final in the drop off folder on the x drive, or do you

CA3D-310 Texture and Lighting MAKE UP CLASS CHOICES!!!

Please vote on each of the four polls that are newly created.

 

1. First Make up class.

2. Second Make up class.

3. Third Make up class.

ca3d-310: Second Choice: What day and class do you want to have a make up class?

July 16, 3:30pm - 6:20pm
73% (8 votes)
July 17, 3:30pm - 6:20pm
9% (1 vote)
July 19, 3:30pm - 6:20pm
9% (1 vote)
July 20, 3:30pm - 6:20pm
9% (1 vote)
Total votes: 11

CA3D-310: Forth Choice: What day and time do you want to have a make up class?

July 30, 3:30pm - 6:20pm
38% (3 votes)
July 31, 3:30pm - 6:20pm
38% (3 votes)
August 2, 3:30pm - 6:20pm
25% (2 votes)
August 3, 3:30pm - 6:20pm
0% (0 votes)
Total votes: 8

CA3D-310: Third Choice: What day and time do you prefer to have the make up class?

July 23, 3:30pm - 6:20pm
56% (5 votes)
July 24, 3:30pm - 6:20pm
22% (2 votes)
July 26, 3:30pm - 6:20pm
11% (1 vote)
July 27, 3:30pm - 6:20pm
11% (1 vote)
Total votes: 9

CA3D-310: First Choice: Which day and time do you want to have our make up class on?

July 9, 3:30pm - 6:20pm
33% (4 votes)
July 10, 3:30- 6: 20pm
25% (3 votes)
July 12, 3:30-6:20pm
0% (0 votes)
July 13, 3:30pm - 6:20pm
42% (5 votes)
Total votes: 12

Animated Signature - Due 7/18

Using paint effects animate and draw your signature. Complete your signature in less than 30 frames. Stylize and colorize it. You can use any texture or effect (glow) or shader you want.

 

Six Favorite Movie Stills - One Due Each Week

 

Submit a still image from a movie each week (totalling six) using the handbrake software (or any other screen capture) to your personal photo album on this site. In a comment below the picture say what you like about it and what is good about the texturing and lighting aspects of the image.

BATCH RENDERING

Tail Program

 

See the above link description for a discussion about render logs and the tail program.

 

4x4x4 Area

You are to design, capture, model, texture, paint, light and render a scene that is approximately four feet by four feet by four feet (four cubic feet) (+-3 feet). This scene can be anywhere you want but should exist in real life.

Outdoor scene

 

Choose an outdoor area that you are going to try and mimic in 3d.  It must cover at least 20feet by 20 feet by 20 feet.

 

Model, texture, and render it.  Try to choose a texture and lighting rich environment.  Here are some ideas:

Render Logs

http://www.symphonicenergy.com/d/node/997

 

See the above link description for a discussion about render logs and the tail program.

 

Perfect Storm

Perfect Storm do a shot like in the movie perfect storm. 

  • Clouds
  • Shadows
  • Moon texture
  • God rays
  • Stars – granite
  • Boat on ocean
  • Ocean shader.
  • Rust on boat
  • Storm + Lightning (using paint effects)

Deep Blue Sea

Underwater – Deep Blue Sea

  • Caustics (Fake or Mental Ray)
  • Fog with water particulates (granit mapped)
  • Surface reflection (using Water/ocean shader)
  • Sand texture
  • Kelp (paint effects)
  • Rocks (with different textures)
  • Some fish
  • algea
  • God Rays
  • Coral
  • Sea Anenimi's
  • Reckage (boats, anchor's rusted )

Make the under water environment as real and tropical as you can.

Projects

These are the projects that make up 65% of your grade.

 

Complete Any TWO of the listed projects below. Click on the text of the project name below to see a more detailed description of each projects requirements.

Homework

Homework Assignments.  These assignments are worth 25% of your grade.

Advanced Photoshop Texturing

test evaluation to see if other students can see this. Or even it I can see it.

1.Grades & Books

Grading:

  • 5% Attendance (20 points off for absence, 10 points off for late)
  • 5% Participation
  • 25% Homework
  • 65% Projects

The assignments are as follows:

2. Lighting & Cameras

Lights:

Default Lights.

Maya creates and deletes a directional light for you.

Intensity: brightness of light

Can be negative to subtract light.

Directional

Icon: parallel arrows (scalable)

No decay

Point

Omni directional from a point

Light bulb / candle

Has decay

Expanding shadows

More subtle shading

Ambient

Ambient Shade =0 then

Non-directional light
Simulates diffuse scattered light
Lights the dark/shaded areas uniformly.
No decay
No spec
No bump (if no other lights in scene)

Ambient Shade > 0 then

Acts more like a directional light

Ambient Shade = 1 then fully directional.

Area

More realistic highlight sizes (straight long like neon lights)

Soft lighting distribution

Better shadows that vary from hard to soft

Can scale it non uniformly.

Bigger it is the more light that is emitted.

Depth map shadows do not reflect the size and orientation of the area light.

Spec on anisotropic is poorly defined.

Volume

Sphere’s cylinders, box or cone.

Can see a visual icon of where the light falls.

Color Range section lets you blend light colors.

Volume Light Direction is changeable.

3/4 Light setup (Key, Fill, Rim)

lighting_rig

Key

Fill

Rim

Bounce

Parented to geometry

Follow character around.

Light Linking

Selection indicates utilization

Cameras:

Aspect Ratios: Matching BG plates.

Load D1 image as image plane.

Set camera preset to 35mm TV Projection

Fit to Size image plane.

Display Options

View Film and Resolution Gates.

Overscan = 2.0

Creating a Camera turn table:

Several ways:

Automatically in Maya
Manually (better)
Better because you can then change the angle and rotation of the curve and the camera stays with it.
1.Set the number of frames you want the camera to animate around with to be your scene number of frames.
450 is a good speed.
2.Create Circle

Curve circle button

Lecture Notes

  • Instructor: Dan Shumaker
  • Semester: Summer 2007
  • email: dshumaker@academyart.edu
  • Phone: 415-618-3901
  • Office Hours:
    • Monday: 9-12
    • Thursday: 9-12, 3-6

 

Assignments

Unless otherwise stated:

  • No folders in drop off drive
  • Quicktime Sorrensson 3 Compression Format.
  • No jpg, tiff, or tga files.
  • Use this naming convention Only:

8 DVD Evaluations - Two due Each week

Evaluate EIGHT of the following Gnomon DVDs. Write a 200 word review of the following Training DVDs. Render out two frames illustrating what you learned by using the technique that the disk went over. You can evaluate these in any order. No credit for images that are not your own. The library has all of these for you to check out and watch.

310 Grading Standards / Breakdown

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