Lights:
Default Lights.
Maya creates and deletes a directional light for you.
Intensity: brightness of light
Can be negative to subtract light.
Directional
Icon: parallel arrows (scalable)
No decay
Point
Omni directional from a point
Light bulb / candle
Has decay
Expanding shadows
More subtle shading
Ambient
Ambient Shade =0 then
Non-directional light
Simulates diffuse scattered light
Lights the dark/shaded areas uniformly.
No decay
No spec
No bump (if no other lights in scene)
Ambient Shade > 0 then
Acts more like a directional light
Ambient Shade = 1 then fully directional.
Area
More realistic highlight sizes (straight long like neon lights)
Soft lighting distribution
Better shadows that vary from hard to soft
Can scale it non uniformly.
Bigger it is the more light that is emitted.
Depth map shadows do not reflect the size and orientation of the area light.
Spec on anisotropic is poorly defined.
Volume
Sphere’s cylinders, box or cone.
Can see a visual icon of where the light falls.
Color Range section lets you blend light colors.
Volume Light Direction is changeable.
3/4 Light setup (Key, Fill, Rim)
lighting_rig
Key
Fill
Rim
Bounce
Parented to geometry
Follow character around.
Light Linking
Selection indicates utilization
Cameras:
Aspect Ratios: Matching BG plates.
Load D1 image as image plane.
Set camera preset to 35mm TV Projection
Fit to Size image plane.
Display Options
View Film and Resolution Gates.
Overscan = 2.0
Creating a Camera turn table:
Several ways:
Automatically in Maya
Manually (better)
Better because you can then change the angle and rotation of the curve and the camera stays with it.
1.Set the number of frames you want the camera to animate around with to be your scene number of frames.
450 is a good speed.
2.Create Circle
Curve circle button