Chose a Car from one that you find online or one that you get from the instructor and put it into a real life photo so that it looks like a real car. In order to make it look real you will need to:
- Find an area that you can take a picture of that will be a good place to put your car.
- Take a picture of the area with a digital camera. Try to take the picture at the camera's highest resolution and quality settings.
- Make sure there is a real car close to where your rendered cg car will be. This is used for lighting reference.
- Render out multiple layers for your car. Spec, diffuse, shadow, reflection.
- Setup a lighting_Rig in maya that will mimic the lighting that you seen in the photograph.
- Try to match the perspective of the photograph with the camera that you have created in maya. A simple one frame matchmove.
- Your car needs to have some unique and maually layed out UV's for parts of the car.
- On those parts of the car that you manually layout the uv's for you need to have some personalized textures assigned to them. These textures can be alagamations of different photos you've taken, or different pieces of art you've done, but they need to be unique to your car.
Use must also use the following on your car somewhere:
- Raytracing
- Bump
- Displacment
- UV Mapping
You need to have a before and after example rendered images of when and where you use the above techniques. In other words, I should see at least eight frames of the following:
- Before Raytracing
- After Raytracing turned on.
- Before Bump was used.
- After Bump was used.
- Before Displacement was used.
- After Displacedment was used.
- Before you painted and layed out custom textures.
- After you painted and layed out your custom textures.
I must also see a wireframe snapshot frame of your layed out uvs, with the custom textures underneath them layed out flat from photoshop.